There are traces and remains from a lot of campaigns here at this site, and I’m going to track the most recent round here as well.

We are using the Responsive Role Playing model right now. We are following the first Session 0 for the current arc.

This campaign uses the “open table” gaming concept. Justin Alexander compares a regular campaign to a baseball league, where there are a few people with a large time commitment. He goes on to compare dungeon crawling or a mega-dungeon exploration to playing catch, or a one-off game, where people can come and go. I see this as partly a way to put the “game” back in “role playing game” and partly a way to playtest ongoing improvements to the Fictive Hack rules.

The current year is 11320.