There are traces and remains from a lot of campaigns here at this site, and I’m going to track the most recent round here as well.
This campaign uses the “open table” gaming concept. Justin Alexander compares a regular campaign to a baseball league, where there are a few people with a large time commitment. He goes on to compare dungeon crawling or a mega-dungeon exploration to playing catch, or a one-off game, where people can come and go. I see this as partly a way to put the “game” back in “role playing game” and partly a way to playtest ongoing improvements to the Fictive Hack rules.
The current year is 11320.